P3 complete. 8 docs/freeholders/ pages (signals, standing, stands-guilds, councils-voice, bonds, partner-spectrum, anchor-preview, index) + 2 docs/reference/ pages (architecture, components). Docs firewall green across all 26 docs pages. Full docs deliverable (README + mkdocs.yml + 26-page site) complete — REQ-027 complete. ---ci--- project: oy phase: 3 milestone: v0.3 status: complete tag_base: v0.2.x phase_role: execution requirements: covered: [REQ-027] partial: [] ---/ci---
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Stands & Guilds
A Stand is a governed group of Holders that holds a Vault in common (REQ-016). A Guild is a looser association of Holders that can pass value among its members for free (REQ-017). Both are the organizational layer a Freeholder joins after earning the four signals.
The nine Stand types
OpenYield defines exactly nine Stand types (REQ-016, vision §11), locked as a
const in x/stand:
- Household — a family-scale group.
- Crew — a working team.
- Entity — a single legal actor.
- Co-op — a cooperative.
- Circle — an affinity group.
- Trust — a trust arrangement.
- Foundation — a purpose-bound entity.
- Confederation — a federation of Stands.
- Shadow — a privacy-preserving Stand.
A Stand's decision policy (threshold or weighted, mirroring the Cosmos SDK
x/group shape) governs how its Vault is used. A Stand can also issue
Bonds — the bond issuer is a Stand, referenced by stand-id.
Guilds and Hand-Passes
A Guild is a looser association: it may affiliate with a Stand or stand
alone. Inside a Guild, a Hand-Pass moves Bread
between members at a 0% protocol fee (REQ-017, locked HandPassFeeBps = 0
in x/guild). The 0% fee is mission-locked: the mesh does not tax the social
transfer of value among a self-organized group. See the
Fee Covenant for the broader fee shape.
How a Freeholder joins
A Freeholder joins a Stand by becoming a member (the Stand's policy admits
them) or forms a Guild as a founder. Membership is recorded in x/stand
and x/guild respectively, by stand-id / guild-id and the member's
Reach. From a Stand a Freeholder gains Vault access and
the ability to issue Bonds; from a Guild a Freeholder gains free
Hand-Passes with other members.
See Councils & Voice for how Stands and Guilds each get a Council, and Storage Pools for the Vault layer.