feat(P1): web foundation — main.go, server.go, HTMX vendored, base+home templates (REQ-040)
Go 1.22 net/http.ServeMux + html/template + http.FileServer for static. HTMX 2.0.10 vendored as web/static/htmx.min.js (NOT go get; G-006). base.html layout with nav to all 5 screens. home.html overview. ---ci--- project: oy phase: 1 milestone: v0.6 status: execute ---/ci---
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package main
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func main() {
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runServer()
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}
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package main
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import (
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"html/template"
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"log"
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"net/http"
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"os"
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)
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func runServer() {
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port := os.Getenv("PORT")
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if port == "" {
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port = "8080"
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}
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tmpl, err := template.ParseGlob("web/templates/*.html")
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if err != nil {
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log.Fatalf("parse templates: %v", err)
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}
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mux := http.NewServeMux()
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mux.HandleFunc("GET /", func(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path != "/" {
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http.NotFound(w, r)
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return
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}
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w.Header().Set("Content-Type", "text/html; charset=utf-8")
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if err := tmpl.ExecuteTemplate(w, "home.html", nil); err != nil {
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log.Printf("render home: %v", err)
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}
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})
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mux.Handle("GET /static/", http.StripPrefix("/static/", http.FileServer(http.Dir("web/static"))))
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srv := &http.Server{Addr: ":" + port, Handler: mux}
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log.Printf("OpenYield web on :%s", port)
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if err := srv.ListenAndServe(); err != nil {
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log.Fatalf("server: %v", err)
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}
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}
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Vendored
+5
File diff suppressed because one or more lines are too long
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/* style.css — OpenYield web UI minimal styling (lexicon-clean).
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No banned terms in comments or class names (REQ-012/REQ-045). */
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:root {
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--bg: #0d1117;
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--panel: #161b22;
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--ink: #c9d1d9;
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--muted: #8b949e;
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--accent: #58a6ff;
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--line: #30363d;
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}
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* { box-sizing: border-box; }
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body {
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margin: 0;
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font-family: system-ui, -apple-system, sans-serif;
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background: var(--bg);
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color: var(--ink);
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line-height: 1.5;
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}
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a { color: var(--accent); text-decoration: none; }
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a:hover { text-decoration: underline; }
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header.nav {
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border-bottom: 1px solid var(--line);
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padding: 0.75rem 1.5rem;
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display: flex;
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gap: 1.25rem;
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align-items: center;
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background: var(--panel);
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}
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header.nav .brand { font-weight: 600; color: var(--ink); }
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header.nav a { color: var(--muted); }
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header.nav a:hover { color: var(--accent); }
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main { max-width: 960px; margin: 2rem auto; padding: 0 1.5rem; }
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footer {
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border-top: 1px solid var(--line);
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padding: 1rem 1.5rem;
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color: var(--muted);
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font-size: 0.85rem;
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text-align: center;
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}
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.panel {
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background: var(--panel);
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border: 1px solid var(--line);
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border-radius: 6px;
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padding: 1.25rem;
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margin-bottom: 1.5rem;
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}
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table { width: 100%; border-collapse: collapse; }
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th, td { text-align: left; padding: 0.5rem 0.75rem; border-bottom: 1px solid var(--line); }
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th { color: var(--muted); font-weight: 600; font-size: 0.85rem; text-transform: uppercase; letter-spacing: 0.04em; }
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form .field { margin-bottom: 1rem; }
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form label { display: block; margin-bottom: 0.25rem; color: var(--muted); font-size: 0.9rem; }
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form input[type=text], form input[type=password] {
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width: 100%; max-width: 32rem;
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padding: 0.5rem 0.65rem;
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background: var(--bg);
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border: 1px solid var(--line);
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border-radius: 4px;
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color: var(--ink);
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font-family: monospace;
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}
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button, .btn {
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background: var(--accent); color: #0d1117; border: none;
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padding: 0.5rem 1rem; border-radius: 4px; font-weight: 600; cursor: pointer;
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}
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button:hover, .btn:hover { opacity: 0.9; text-decoration: none; }
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.error { color: #f85149; }
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.muted { color: var(--muted); }
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{{define "base.html"}}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>{{block "title" .}}OpenYield{{end}}</title>
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<link rel="stylesheet" href="/static/style.css">
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<script src="/static/htmx.min.js" defer></script>
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</head>
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<body>
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<header class="nav">
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<span class="brand">OpenYield</span>
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<a href="/">Home</a>
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<a href="/reach">Reach</a>
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<a href="/stash">Stash</a>
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<a href="/window">Window</a>
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<a href="/standing">Standing</a>
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<a href="/bloom">Bloom</a>
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</header>
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<main>
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{{block "content" .}}{{end}}
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</main>
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<footer>
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OpenYield — real production on the mesh. Reach, Stash, Window, Standing, Bloom.
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</footer>
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</body>
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</html>
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{{end}}
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{{template "base.html" .}}
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{{define "title"}}OpenYield — real production on the mesh{{end}}
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{{define "content"}}
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<section class="panel">
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<h1>OpenYield</h1>
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<p>
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OpenYield is a mesh-native system for real production. A Holder creates a
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Reach to enter the mesh, holds a Stash of Grain, and authorizes Window
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access to partners. Standing accrues through honest participation, and
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Bloom rewards sustained contribution. No middleman holds your Stash.
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</p>
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</section>
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<section class="panel">
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<h2>The five screens</h2>
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<ul>
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<li><a href="/reach">Reach</a> — create a Reach and view the mesh of Holders.</li>
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<li><a href="/stash">Stash</a> — your sovereign Grain Stash (P2).</li>
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<li><a href="/window">Window</a> — authorize partner access to your Stash (P3).</li>
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<li><a href="/standing">Standing</a> — track progress toward Freeholder standing (P4).</li>
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<li><a href="/bloom">Bloom</a> — accrued rewards for sustained contribution (P5).</li>
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</ul>
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</section>
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{{end}}
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