87 lines
3.0 KiB
Markdown
87 lines
3.0 KiB
Markdown
# Component Design Principles
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> Sibling to `first-principles.md` in this domain. These rules govern
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> how individual UI components are designed, named, composed, and
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> evolved.
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## 1. Single Responsibility
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A component does one thing, completely.
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- If a component's name contains "And", split it.
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- If a component has more than one primary action, split it.
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- If a component's props cannot be described in one sentence, split it.
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## 2. Composition Over Configuration
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Components combine. They do not configure.
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- Prefer small, composable primitives over large, configurable ones.
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- Variants are separate components, not boolean props.
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- Layout is composition. The component owns its content, not its
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position.
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- A `Button` is not `Button primary large loading disabled`. It is
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`Button` composed with `<Icon>`, `<Spinner>`, and styled by context.
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## 3. Explicit Boundaries
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A component's contract is its props and its events.
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- All inputs are typed. Required inputs are required.
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- All outputs are typed. Events are named for what happened, not what
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was clicked.
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- A component never reads from global state implicitly.
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- A component never mutates its inputs.
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## 4. Predictable State
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A component's state is owned at the lowest level that can manage it.
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- If only the component cares, the component owns it.
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- If siblings care, the parent owns it.
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- If the world cares, the application owns it.
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- State is never duplicated across levels.
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## 5. Render Purity
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Given the same props and state, a component renders the same output.
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- No hidden inputs (time, randomness, network) inside the render path.
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- Side effects are in effects, event handlers, or data loaders — not
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in render.
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- A component's render is safe to call repeatedly.
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## 6. Accessible by Default
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A component is not finished until it is accessible.
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- Every interactive component is keyboard-reachable and screen-reader
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announced.
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- Every form control has a label.
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- Every image has alt text or is marked decorative.
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- Every focusable element has a visible focus state.
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- Accessibility is in the component contract, not a wrapper.
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## 7. Style via Tokens
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A component references design tokens, never raw values.
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- No hardcoded colors, sizes, or fonts in component code.
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- Tokens are the API to the design system.
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- A component without a token is a design debt.
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## 8. Stable Identity
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A component's identity is its public name, not its implementation.
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- Renaming a component is a breaking change.
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- Removing a prop is a breaking change.
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- Changing a prop's semantics is a breaking change.
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- Deprecate before you delete. Migrate before you rename.
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## 9. Testable in Isolation
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A component can be rendered, interacted with, and verified in isolation.
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- Components ship with stories, examples, or fixtures.
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- Tests cover behavior, not implementation.
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- Visual regression is part of the contract.
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## 10. Documented Intent
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A component is shipped with a "why" and a "when".
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- What is it for?
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- When should it be used?
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- When should it NOT be used?
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- What are the common mistakes with it? |