# Maps & Pay **Maps** and **Pay** are the day-to-day Mesh Experience a Nomad uses on the mesh. Maps finds services; Pay settles them. Both run over the [bearers](bearers.md) and read the [Mirror](../shared/watchers-mirror.md) so a Nomad can find and pay for a service on a surveillance-resistant bearer without an internet connection to OY Chain. ## Maps Maps is the directory of services a Nomad can reach. A service is anything a Partner or a Stand exposes to the mesh: a Care service, a SIM, a Vault, a Mailbox (preview of v0.3 P5 — see [Pacts](pacts.md) for the Hub API). Maps is sorted by geographic proximity (REQ-007): a Nomad physically closer to a service or its operator is shown that service first. There is no paid ranking; the order is proximity, not promotion. ## Pay Pay is how a Nomad settles a service. A payment is a transfer of Bread from the Nomad's [Stash](stash.md) to the service operator's Stash, signed by the Nomad's [Reach](reach.md). The fee covenant floors and caps the fee; inside a Guild, a Hand-Pass is free at the protocol level (REQ-017). Pay runs over any bearer, first-to-deliver-wins. ## Authorize, don't hand over For recurring services a Nomad does not re-sign every payment. Instead the Nomad opens a [Window](window.md) to the service: a scoped, time-limited, rate-limited, revocable capability that lets the service pull value from the Stash within bounds the Nomad set. The Window is audited; the Nomad can revoke it at any time. This is the self-service principle in practice: the Nomad delegates a capability, not custody. ## Find, pay, verify A Nomad's loop is: 1. **Find** a service on Maps. 2. **Pay** once, or **authorize** a [Window](window.md) for recurring use. 3. **Verify** the service against the Watcher attestations on the Mirror (see [Watchers & Mirror](../shared/watchers-mirror.md)). See [Stash](stash.md) for where the Bread comes from, [Window](window.md) for the delegation primitive, and [Standing](standing.md) for how a service operator's history is measured.