# Standing **Standing** (REQ-006) is a Holder's measured history on the mesh. It is the anti-gaming metric: a Bayesian score with time-decay, diversity weighting, and voucher-weighting, minus slashes for bad behavior. For a Nomad, the headline is that the mesh **cannot be gamed** — Standing rewards real production and resists the obvious attacks (volume spam, self-dealing, fake vouches). ## What Standing is, in plain language Standing is not a count of transactions. It is a Bayesian score: the mesh starts with a prior, updates it from each observed action, and decays old evidence so a Holder cannot rest on a burst of activity from years ago. Diversity weighting means a Nomad who acts across many services, many Stands, and many bearers accrues more Standing than a Nomad who repeats the same action with the same counterparty. Voucher-weighting means a vouch from a Holder with high Standing counts for more. ## Why it matters to a Nomad A Nomad mostly reads Standing, not computes it. Two places it shows up: - **Choosing a service.** Maps shows a service operator's Standing so a Nomad can pick an operator with a real history over a freshly-spun-up alternative (see [Maps & Pay](maps-pay.md)). - **The Freeholder path.** Earning a Standing threshold in 3 categories is one of the four Freeholder signals (REQ-005). A Nomad who accrues Standing over time is on the path to becoming a Freeholder. ## What Standing is not Standing is not a custodial position, a tier you buy, or a reputation score you can farm. It is not legacy custodial history. The Bayesian + time-decay + diversity design is exactly what makes it hard to game: there is no single input a Holder can pump. ## The math, deferred The full Bayesian formula (priors, decay rates, diversity sub-tables, slash conditions) is documented in the Freeholders section — a Nomad does not need the math to use the mesh. See [Six Principles](../shared/six-principles.md) for the covenant Standing enforces, and [Reach](reach.md) for the identity a Standing accrues to.