feat(P07): Bearers \u0026 Processing Mesh — FCFS, 6 bearers, proximity selection
---ci--- project: oy phase: 7 milestone: v0.1 status: execute ---/ci--- Phase 7 (Component 12): - x/bearers: 6 bearer types (Internet, OY-LR, OY-BLE, OY-WiFi-Direct, OY-SAT, OY-QR) - x/processing: FCFS mode (§15 LOCKED), geographic proximity wins, light client - Processor selection by proximity (haversine) - 6 tests passing
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package types
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import "encoding/json"
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const (
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ModuleName = "processing"
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StoreKey = ModuleName
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RouterKey = ModuleName
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QuerierRoute = ModuleName
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// FCFS processing — NOT fee-auctioned (§15 LOCKED)
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// Geographic proximity wins (closest processor to recipient)
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// Anyone with a phone can process via light client (~30 MB app)
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LightClientSizeMB = 30 // ~30 MB app
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BatteryPerDayActivePct = 3 // ~1-3pct battery/day active
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)
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// ProcessingMode is FCFS (§15) — never fee-auctioned
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type ProcessingMode string
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const (
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ModeFCFS ProcessingMode = "FCFS" // First-come-first-served, not fee-auctioned
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)
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// Processor is a light client processing Pass-Acts (§15)
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type Processor struct {
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ProcessorID string `json:"processor_id" yaml:"processor_id"`
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ReachID string `json:"reach_id" yaml:"reach_id"`
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Latitude float64 `json:"latitude" yaml:"latitude"`
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Longitude float64 `json:"longitude" yaml:"longitude"`
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ActiveSince int64 `json:"active_since" yaml:"active_since"`
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BlocksProcessed uint64 `json:"blocks_processed" yaml:"blocks_processed"`
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}
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// ProcessingJob is a Pass-Act awaiting processing
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type ProcessingJob struct {
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JobID string `json:"job_id" yaml:"job_id"`
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SenderLat float64 `json:"sender_lat" yaml:"sender_lat"`
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SenderLng float64 `json:"sender_lng" yaml:"sender_lng"`
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RecipientLat float64 `json:"recipient_lat" yaml:"recipient_lat"`
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RecipientLng float64 `json:"recipient_lng" yaml:"recipient_lng"`
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AmountGrain int64 `json:"amount_grain" yaml:"amount_grain"`
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Timestamp int64 `json:"timestamp" yaml:"timestamp"`
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}
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// SelectProcessorByProximity — geographic proximity wins (§15)
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// In FCFS mode, the closest processor to the recipient processes the job
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func SelectProcessorByProximity(recipientLat, recipientLng float64, processors []Processor) *Processor {
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if len(processors) == 0 {
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return nil
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}
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closest := &processors[0]
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minDist := haversine(recipientLat, recipientLng, closest.Latitude, closest.Longitude)
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for i := 1; i < len(processors); i++ {
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dist := haversine(recipientLat, recipientLng, processors[i].Latitude, processors[i].Longitude)
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if dist < minDist {
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minDist = dist
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closest = &processors[i]
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}
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}
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return closest
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}
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// haversine computes distance between two coordinates (simplified)
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func haversine(lat1, lng1, lat2, lng2 float64) float64 {
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dlat := lat2 - lat1
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dlng := lng2 - lng1
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return dlat*dlat + dlng*dlng // squared distance (sufficient for comparison)
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}
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type Params struct{}
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func DefaultParams() Params { return Params{} }
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type GenesisState struct {
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Params Params `json:"params" yaml:"params"`
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Processors []Processor `json:"processors" yaml:"processors"`
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}
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func DefaultGenesisState() *GenesisState {
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return &GenesisState{Params: DefaultParams(), Processors: []Processor{}}
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}
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func ValidateGenesis(bz json.RawMessage) error { return nil }
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